The Art of Virtual Reality (Ep. 4) | Intel x Smithsonian American Art Museum | Intel

The Art of Virtual Reality (Ep. 4) | Intel x Smithsonian American Art Museum | Intel


♪ ♪ Technology is changing art. ♪ ♪ Sansar is a social VR platform. ♪ ♪ At Sansar,
people from around the world can come and see this art
together even though we might be on opposite sides of the globe. I can, in my office, talk to someone all the way across the world and literally point to things, activate objects
in the galleries. It’s a whole new world. Intel helps creators by
building the underly tech that enables
all this stuff to happen. The Core i9, in particular, has enabled us to iterate at a clip that we previously could not. When people have these
more powerful CPUs, you get more performance,
you can do more. You build faster. There are so many amazing
things technology can do for the art world that we
can’t do all by ourselves. ♪ ♪ VR allows the same museum to be what museums would be if they had unlimited budgets, if they weren’t constrained by the bounds
of a single building. ♪ ♪ They can become
infinitely accessible. ♪ ♪

6 thoughts to “The Art of Virtual Reality (Ep. 4) | Intel x Smithsonian American Art Museum | Intel”

  1. How do you authenticate this new photo technique and trademark these images for your museum so they do not get ripped off?

  2. Does this mean we can all get on our stationary bikes and VR to Burningman?
    Imagine no long lines to get in and no cops! ūüėČ

  3. To have the art accessible in this way can help people across the world be able to come together and appreciate and examine art pieces in a virtual way that is as inspiring as if you were actually there. This could also be applied to many other things and I hope Intel will be able to broaden this application even more.

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