LGR – Atari ST Computer System Review

LGR – Atari ST Computer System Review

[typing] Let’s travel back to the year 1985. Legendary electronics company Atari
is about to release a new 16-bit computer, right before legendary electronics company
Commodore has released theirs. It may have looked like simple
capitalist competition to an outsider, but it didn’t take much digging to see that things
had been chaotic between the two giants for years. Previously, in 1983, Atari and Commodore
were at each other’s throats. Both had spectacular 8-bit machines, and the tension was growing
between the companies daily. Jay Miner, as well as many other
key hardware designers at Atari, had plans for a Motorola 68000-based
computer to succeed the Atari 8-bit line. But Atari had other plans, and rejected the idea, resulting in Miner and many others leaving
to create the computer on their own, eventually dubbing it the Amiga. The great video game crash of
that same year was in full swing, and Atari was losing money fast, and was soon up for sale. At the same time, Jack Tramiel of Commodore
was having internal issues at his company, while trying to develop their
own next-gen 16-bit computer, and he was soon dismissed. Seeing that Atari was up for sale, Tramiel purchased Atari, and promptly fired pretty much everyone, and brought in his own people. One of those was Shiraz Shivji, who was well known for
working on the Commodore 64, and work quickly commenced on
Atari’s new 16-bit home computer. The result came in June of 1985 with the Atari ST, so-named for its Motorola 68000’s
CPU’s 16-bit external bus, and 32-bit internal bus. The Atari 520ST was the first
model in the line of ST computers. It featured no internal disk drive or power supply, but the plus side to this was that its awesomely
designed chassis was very lightweight. Much like the recently released Macintosh,
it had a graphical user interface, known as The Operating System, or TOS. In a story that is almost the
exact opposite of the IBM PC, Microsoft’s operating system,
Windows, was turned down in favor of one from Digital Research, dubbed by DR the Graphical Environment Manager, or GEM. What became known as the Atari TOS made file management, graphical manipulation and configuring your computer a breeze, very similarly to the much-lauded Apple Mac OS. In fact, it was so similar to the Mac that the Atari ST became known
to many as the “Jackintosh,” for its relation to both the Macintosh and Jack Tremiel. In 1986 came the 1040ST series of machines, which included a built-in power supply, and was upgraded to 1MB of RAM and sold for $1,000, making it the first personal computer to break the elusive $1,000 per MB price point. It also came in variations like the STf, which included a built-in floppy drive, and the STfm, including both a floppy drive and an RF modulator to allow the machine to display on a TV. There were also 1040ST Mega variations, which saw some popularity in Europe, and were geared toward the professional
market with a new form factor, external keyboard and internal expansion bus. Then in 1989 came the STE line of machines, an enhanced series of ST computers with higher quality graphics and sound, an updated operating system, among other things. This unfortunately also brought
along some compatibility issues with certain programs and games. Also in 1989 came a rather peculiar
machine known as the Atari STacy. This was essentially a portable Atari 1040ST, which ran on twelve standard C-cell alkaline batteries. However, when it was discovered that all
those batteries only lasted about fifteen minutes, interest in the machine quickly faded. Lastly, in 1990 and 1992 came
the Atari TT and Falcon computers. Both of these had upgraded 32-bit 16 MHz 68030 CPUs, more RAM, better graphics, hard drive options, and a bunch of other awesome, expensive stuff. And by 1993, it was all over, and the final Atari computer left the assembly line so Atari could focus on their new Jaguar console. I’m sure that was worth it. Ha ha. I got my Atari 1040STfm for the cost of shipping, as it was generously donated
by the totally awesome Borin81. This one comes from Sweden, and as such contains a Swedish-language
operating system and keyboard layout. I’ve never actually used an
American or any other ST system, so I’m not sure if there are any
other significant differences. Here in the US, you can expect to pay around $60-120 for a complete ST system, depending on the model, what it comes with,
where you buy it, what time of year it is, how big of a crap you took that morning, etc. On the outside, of course, you’ve got the keyboard, with a full numeric keypad, cursor keys, and the highly unique-looking function keys in a row, diagonally, above the other keyboard keys. There’s also this cheese grater thing on the top, which allows the innards to cool and gives it an extra-funky aesthetic. It does not grate cheese. With all this slanting everywhere, I can’t help but love the look of the Atari ST. And I think it’s neat Atari
reintroduced the 8-bit line computers as the XE series to match up with the ST’s look. On the right side of the unit,
you’ve got the integrated 3½-inch floppy drive, which initially used single-sided 360K disks, but on later models like this one
use double-sided 720K disks. If you are a PC guy, then these numbers
will probably sound familiar to you. Yes, you can in fact use IBM PC
microfloppies on the Atari ST. In fact, the double-sided drive can
even read IBM-formatted floppies without any trouble at all, which I’ll cover in more detail later. The downside to this built-in floppy drive is the joystick ports had to be moved. But instead of putting them
somewhere that makes sense, Atari put them in what I consider
to be the stupidest place possible: underneath the computer. Why Atari did this, I will never understand, because it is quite possibly the most
annoying joystick placement I have ever seen. It’s simply painful to insert a joystick into its port, and that’s totally what she said. It makes the cord stick out from the front
of the machine in the most awkward way, It’s even worse if you have to
swap joystick ports to play a game, which happens quite often, because then you have all sorts
of cords in the back of the machine that make it uncomfortable to lift it up and swap ports. And it’s not just joysticks you have
to worry about with these ports, it’s the Atari ST’s mouse. I mean, with a graphical user interface,
it’s pretty much a requirement, so you can’t just ignore plugging this thing in. No, you have to deal with those stupid joystick ports any time you want to use the mouse, which is probably all the time. There’s one other thing that
really annoys me about these ports. Unlike pretty much every other machine
that I’ve seen that uses DE-9 ports, you can’t use controllers that *aren’t* Atari controllers. At least in my experience, controllers like
the Sega Genesis just do not work at all. Sorry, I can’t help but harp on this.
I hate these joystick ports! Thankfully, the rest of the design makes sense. On the back, you’ve got an RS-232c port for a modem, Centronics printer port, ACSI port for hard drives and laser printers, an external floppy drive port, RF video output, RGB monitor output, power switch, standard three-prong port for the power supply, and a reset button. And finally, on the left side,
there’s a couple of neat additions: the rarely used 40-pin cartridge port and MIDI input and output ports. The cartridge port was meant
to take 128K ROM expansions, but I can’t find many things that used it at all. However, the MIDI port saw all
kinds of usage back in the day, and really put the Atari ST on the map for amateur and professional musicians alike. In case you don’t know, the Musical
Instrument Digital Interface, or MIDI, is a digital interface for musical instruments. It allows you to use any MIDI device
together with other MIDI devices, like the Atari ST in this case. So you can hook up your piano, drum
machine, sequencer, sampler device, or whatever else that uses MIDI, and use the Atari ST to both
send and receive information. So with its graphical user interface,
powerful CPU and MIDI ports in every machine, the ST became a staple in recording
studios the world over for years. Well that’s enough of the outside.
Let’s see the inside, where you’ve got the classic
Motorola 68000 CPU running at 8 MHz. This was an extremely popular CPU back then, and is essentially the same processor
used in contemporary machines like the Macintosh and Amiga. Working with the CPU are the custom Atari chips– Shifter, Glue, DMA, and MMU– which control all sorts of things,
like memory allocation and graphics. You also have 1MB of RAM in this particular machine, as well as a 192KB ROM which contains The Operating System. Earlier machines only had a 32K ROM, since The Operating System was
instead supplied on a floppy disk But since TOS is on a chip, you’ll have to swap chips if you want to upgrade the system software. For instance, if I wanted an English-
language UI instead of Swedish, I’d have to swap these for compatible English ICs. For sound, the Atari ST comes with a variation of the classic General Instrument
AY-3-8910 sound generator, in this case the Yamaha YM2149. This provides three voices covering eight octaves and a single noise channel, and is very similar to the sound chip
used in machines like the Sinclair 128, Amstrad CPC and various MSX computers. Finally, you have the graphics system, which outputs in a 640×400 monochrome mode, and either a 640×200 or 320×200
resolution color graphics mode, with either four or 16 simultaneous colors out of a selection of 512, respectively. Of course, clever programmers could achieve
more impressive variations of color and resolution through tweaks and tricks. One big hurdle you’ll have to deal
with is how to display…the display. Unless you see an “M” on the end of the computer’s title, your only option out of the box is to hook
the machine up to an Atari ST monitor. The monitor connection sends both
video and audio signals to an RGB monitor. Which is nice, if you have one, since you don’t have to worry
about PAL or NTSC video signals. But if you don’t have a monitor, like me, you need to use the RF modulator output. Not only does the image quality suffer from this, but you’ll also have to make sure you have
the equipment to handle the video signal. Since this machine hails from Sweden,
it outputs PAL video. So I use a USB capture device to
display PAL RF video on my PC. At least I will until I can get a proper ST monitor. The power supply on the 1040STfm
is integrated into the unit itself, which makes the computer much
heaver than it might normally be, but it also makes it much less of a
cluttered mess when it’s all hooked up. Just grab any three-prong cable
like the kind you find on all PCs and many other electronic devices nowadays. However, it’s not a switching power supply, so keep in mind that you’ll need to
convert your power to the proper voltage if you’ve got an imported machine. As you should know by now,
the Atari ST uses a variant of the GEM OS known as The Operating System. The version mine comes with is the
Swedish localization of Version 2.06. I don’t speak Swedish, but I known enough to be able
to read most of the user interface and thankfully it’s simple and intuitive enough
that you can probably figure it out anyways. It’s got your standard GUI
features like dropdown menus, drag-and-dropping, scrolling, icons,
windows, selecting files, etc. You also have the disk drive
exploring and formatting options a trash can for file deletion, and various customization options
for the user interface itself. One thing that really bothers me is the fact that the default color scheme is white and lime green. This is probably one of the single most displeasing
pairing of colors I’ve seen on a computer screen. Thankfully, you can change the color, and even choose from various patterns, much like the Macintosh OS of the time. Running games on the ST couldn’t be easier. Just insert a disk, turn the machine on and it’ll probably start up. If not, you might need to
browse the disk contents in TOS and choose a program file to open the game. And as for the games themselves, you’ve got a giant crapload to choose from. Just like any other popular computer
back in the mid-to-late ’80s, you have games from all over
the world in every genre imaginable. I am simply unable to adequately show the
massive variety of Atari ST games in this video, so here are just a few of my favorites. [male voice]
Sector 1 As for acquiring these games,
it really depends on where you live. The Atari ST was really popular in places
like Germany, Sweden, the UK and Canada, but not so much in the USA. So if you are in America, the largest selection
of games are going to have to be imported. This means most of the games are probably
going to be designed with a PAL machine in mind. And although I’m not aware of any major
PAL-to-NTSC compatibility problems, just keep in mind that there may be some
issues if you’re mixing territories around. Thankfully, if you happen to get
your hands on any disk images, it’s stupidly easy to write them if you
have a PC with a 3½-inch floppy drive. Yep. Writing Atari ST disks on an IBM PC
really is as simple as dragging and dropping. All you need is a 720K double-sided floppy disk, and the eloquently named
“Floppy Imaging and File Transfer” program. Just insert your disk, choose the image file, write it to the disk and you’re good to go. And as always, emulation is an option for those of you who don’t mind going
impure with your vintage computer usage. The excellent Steam Engine is my emulator of choice, and it very accurately emulates the
breadth of the Atari ST computer line with grace and finesse. But really, this is like looking at adult
entertainment instead of having a real girl, and that’s rather silly if you have the option. So that brings us to the final question: Is the Atari ST worth buying or not? Well the Atari 1040STfm,
which is all I can really speak for, is definitely worth considering. It’s got a ton of great games. Many obscure ones, many not-so-obscure ones, arcade classics, lots of Atari conversions and such. Lots of homebrew. And there’s also a really easy way
to get them onto the computer, which I mentioned earlier, and that’s
making your own floppies on a PC. So it doesn’t get much easier than that. And then there’s also the MIDI, which it’s got built in,
if you like to mess with MIDI or you like old school MIDI…stuff, and think this is interesting,
then that might be a selling point to you. But there are some downsides,
and I cannot ignore those. The first being that the graphics
aren’t exactly the most spectacular. They’re okay. But compared to some other
systems that were out at this time, you’re not always getting the
best ports of games available, as far as graphical fidelity goes. The same goes for the audio. It’s okay. It’s decent enough. It works. But it’s nowhere near up to par
of something like the Amiga. And that’s just unfortunate, because, for whatever reason,
when I’m playing a game on here, sometimes I know there’s a
better conversion available. I’m like, “well, why am I not
playing it on *that* machine?” The only other thing that really bothers me,
of course, is the stupid joystick ports. I friggin’ hate them. And then, it’s not a problem on mine, but it you have a system that
doesn’t have an “M” on the badge, that means that you *have* to use an Atari monitor. There’s no way to hook it up to a TV, so that adds some expense. There’s also some more expense if you’re in America because the games weren’t as popular here. The computer wasn’t as popular here,
so you’re probably going to have to be importing them. And, um… Yeah, that’s pretty much it. I mean… some of those are nit-picky, like the graphics and stuff. Okay, maybe I can get over that. But it’s mainly the availability of the games, the availability of other hardware peripherals and things here in the US. If you’re in Europe, this might not be much of a problem. Either way, I would still give the Atari ST a look, if you’re into 16-bit vintage machines. But I also might shop around a little bit
before making your final decision.

100 thoughts to “LGR – Atari ST Computer System Review”

  1. At high school the CDT department (Craft, Design, Technology) in the UK had an Atari ST. At lunch times they'd sometimes let us in to use it. We'd play the golf game that was on it.

  2. So, the Amiga was designed by ex-Atari statt people, and the Atari ST was developed by some guys formerly working for Commodore? Man, that's mind-blowingly crazy!

  3. VROOM! I played that one to death, the extra detail in the racing sim and the tracks were so much fun. Dungeon Master too, so much time drawing maps on graph paper 😀

  4. I don't understand, are all American TVs just simply not PAL compatible? Here in UK I got my first TV back in 1997 and it could display NSTC just as easily as PAL.

  5. 1o40 ste was my childhood , including the great 3d construction kit and adventure construction kit free from atari magizine

  6. Ummmm…. You could use 64 controllers on Atari… Fun fact : 64 joysticks worked on Sega genesis but genesis stuff didnt on 64 amiga or atari – sega stuff was wired differently

  7. I did CAD reviews from STart magazine. The Cyber System which was one of the first major 3D design systems came out for the ST and eventually because 3D Studio and was purchased by Autodesk and because 3ds Max.

  8. I played with a Competition Pro joystick and the Bug-shape one (can't remember the name) without any issues, I used it for MIDI hardware/software and gaming, it worked fine and the joystick/mouse ports didn't really bother me. It even synced to my old mixer and synthesizer.
    I loved my Atari STFM and I also speak English and Swedish, so that's not an issue, even easier I live in the U.K. so can get a PAL version (looks awful on a 4k 52" screen).

    Myth was one of my favourites on the Amiga and Atari ST, but I think I played games more on the Amiga as most of my friends had one so we could trade games in those weird A5 sized boxes.

  9. huuuu huuuuu .. atari wat !?! there is no such thing … Atari . died in the market in 1993 .

    I also had something in 1995 … Rambo ( Atari 2600 Clone ) it was pretty weak … and the biggest the problem is no way to buy another game … that is, limited shit … and some games bilt in shit weak . crap .

  10. You could link up to 16 computers using the midi ports and play multiplayer MidiMaze. The tagline was "KILL A HAPPY FACE" It looked something like hover, but the characters were all round balls/happy faces. You roam around a maze and shoot at each other. FUN! A buddy and I also made a hard disk interface that converted the Atari DMA port (proper terminology) to a SCSI port so you could hook up any hard drive. Mine had a 480mb NEC drive, a CDRom from an Apple, an 68030/12mb upgrade (the SST from Gadgets by Small), and a video card upgrade to 1024x768x16 bit graphics. It outpaced PC's for 10 more years. I still have it, but haven't fired it up in 20 years.

  11. I moved to the ST from the Amstrad CPC6128, and so be honest it always felt more of a sidegrade than an upgrade.
    Sure I got more processing power, lovely 68000 instruction set, lots more memory, twice the graphics RAM and a mouse.
    One the other hand, as a programmer I was gobsmacked when I found (due to the graphical operating system) you couldn't change the graphics mode without rebooting the machine. The 320×200 mode was unusable as a text editor due to the amount of horizontal scrolling (no line-wrap like older machines) and horrible colour flicker on vertical scrolling. The 640×200 mode was unusable without a monitor.
    Hence I was forced to buy a monitor (not an Atari monitor, a 3rd party monitor worked just fine) and was stuck programming for a 4 colour graphics screen since (in high level language) there was no way to change the graphics mode and still have the graphics commands still work.
    So yes, more powerful than the Amstrad CPC, but the old Amstrad just felt like everything fitted together much more neatly.
    I miss the Amstrad – don't miss the ST.

  12. Hi Dude ! About the cartridge port it's mainly used for musical purposes for example or other
    professionnal programs that where using cartridge dongles for authentification and stuff like
    You can take a look at cubase and notator that where almost borned on Atari and are still alive
    nowadays as professionnal DAW's environment. Cubase still Cubase
    and Notator / Creator from e-magic is now garage band/ Logic Pro still the same founders

  13. Wow that Atari STacy with the 12 C Cell batteries… and here I thought the Game Gear and Nomad were eating batteries back in the day.

  14. The Atari joystick used far fewer pins than a Sega controller. Given that this could use a mouse. The extra buttons, multiplexing chip, and pins a Sega controller uses are being connected in ways they were not meant to. If one were to modify a Sega controller to match pinouts then it would work. Some information never gets old, but its hard to tell if it was mentioned before, because no one has time to read through so many comments and have a life.

  15. there are a lot of cheap people. I tried to give away something and asked for shipping and they stopped talking to me.

  16. My first computer was a Atari 400xl i upgraded 2 more times 800 xl and the a 1040st with a monochrome monitor and a standard monitor e eventually got a removable hard disk which i belive was called megaraid 44 i loved every minute of it – i had organized a 16 player game of midi maze at the local Atari club using the special midi ports in a daisy chain and it was like a 3d pack man game of the time . The expansion port was used for a specific cards and i did buy expansion card just so i could use it and it was a video capture card . The joystick ports were a pain but if the desk was deep enough you got used to it , or you bought specialize extenders for them so you can easily swap out the mouse for a joystick . And i'm surprised you haven't tries joust on the atari st u should look into it .

  17. My 1988 vintage 520 STFM shipped with (IIRC) Game disks "A" to "K". Many of these disks had a menu that let you choose between 3 or 4 popular game titles. Games that I remember clearly playing from that A-K range: Eliminator, Bomb Jack, Super Hang-On, OutRun, Altered Beast, Turrican (?), Nebulous, Star Ray, Star Goose, Space Harrier II, Gauntlet II, Black Lamp, Xenon. I had many other games I bought separately of course. Beyond that, the single most important influence on me as an 8 year old Atari ST gamer was the wonderful "ST Format" magazine. Little Green Desktop is a website that I used to go to to find ancient game ROMs and cover disk images. I'm not sure if it is still a thing. Thank you for this wonderful step back in time.

  18. Oh i love this channel! I haven't seen the name Dungeon Master since i was a kid. If only we could find some of these old games which aren't on GoG or Abandonware…

    Some sort of DOS Collection Memories Project type of thing…

  19. I didn't realize until the end that this video was 7 years old. High quality content throughout the years. Your vids are relaxing, intriguing, informative, and speaking as someone who explores garage sales and buys and sells alot on eBay this is very helpful for anyone who has even a passing interest in vintage electronics.

  20. I used one of these once back around 96. It was set up in an apartment reserved for visiting researchers at a Canadian government lab. I had never seen the OS before, so it took me a while to figure out how to use it. We mostly used it as a terminal to log in (over dial-up) to the lab computers and check in on our experiments from the apartment. The lab computers were a mix of PDP and microvax boxes. Man do I feel old now.

  21. you can take the composite signal off the monitor plug from a test point directly left of L408 and hook it up to the centre pin of the RF modulator plug taking care to remove the two black items to disable the modulator circuit, and then simply clip the 3 pins from the back of the modulator

  22. I lost my job in 1985 and needed a computer for college. I wanted an Amiga because my favorite 8-bit was my Atari 800 and the chips were designed by the same guy who designed the 800 graphic chips. It got me through 4 years of college. Yes, I also liked many of the games but the various languages got me through college.

  23. I'm sure I saw one of these recently. I definitely saw some Atari games with floppy disks (and also some ZX Spectrum games which was pretty cool to see). I don't know the price but finding really retro stuff in the open in the UK is a rarity indeed.

  24. The MC68000 was an odd duck (at the time) in respect to being classified as a 16-bit CPU. It had a 24-bit address bus off the chip which enables addressing up to 16MB of physical RAM memory. And it had 32-bit address and data registers internally. Which means one can essentially write 32-bit software for it (which smoothly works the same on the latter true 32-bit 68020, 68030, and 68040 CPUs. The one aspect that had an actual 16-bit limitation is a relative branch mode that was limited to 16-bit relative offset address branching. Compilers tended to definitely take advantage of that as the generated code would be more compact and more efficient in execution than 32-bit addressing modes. The Macintosh computer even had programs consisting of code resources where an individual code resource was limited by this 16-bit aspect of the CPU's addressing mode. Which meant one could make an efficient 16-bit branch to a function within the same code resource segment, but to call a function in a different code resource required a long branch/jump using 32-bit address modes. This means that one then has the possibility of 16-bit function pointers or 32-bit function pointers (of course a 16-bit function pointer could always be fully qualified to its actual 32-bit address). In that respect, the MC68000 had some vague resemblance to the 8086/80286 long pointer segmented addressing modes.

  25. Interesting how much has changed in your attitude towards emulation and your overall presentation of this information, compared to your more modern reviews, there's a definite growth in terms of knowledge and diction as well just generally less bad mouthing of options back then, I think I prefer the newer stuff you've done. Ha ha

  26. Do you know if any games are compatible with the monochrome black and white monitor? I don’t have a Color Monitor for my Atari ST.

  27. I dont know why but I love the look of the function keys since I saw them for the first time around 1987

  28. Man this brings back memories. My HS built its first computer lab with ATARI ST machines in 1988, I learned how to program BASIC on those machines. Not long after that my girlfriends parents got a 1040ST, I played many hours of Spy Hunter on that machine.

  29. I remember using my Sega master system game pad on my Atari ST back in the days.
    They had 2 buttons like the Atari Joystick.

  30. Thing is zx spec 128 was far cheaper, if you bought a c64, you were looking at £160, but zx SP even 128+2 £80, Amsrands £160, c64 £240.

  31. Amiga owner here. I wish I'd tried an ST now but back In the day I was rather dismissive. Good how you can write direct to floppy, can't do that with my Amiga emulator, need hardware for that.

  32. My computer of choice at the time. Professional grade documents. I mixed microsoft and unix, pure unix. Off the top of my head I cannot recall the publishing program for the ST that I dearly loved. It was so precise and flexible that I could design PCB boards with it great detail, down to pixel width. Pagestream? At any rate I had access to any and all brands but even installed an ST in the controllers office to finese up the SCO Unix mule.

  33. I went from using Atari 8-bits to STs (a 520, then a 1040) when I got into college. Probably not the best choice, but I managed to get quite a lot of use out of that 1040. Not so many games–as you mentioned, they were a bit hard to find in the US. I had Arcticfox and Skyfox, a weird Arkanoid-like game called Bolo, a crude Tetris implementation, a few others. But I used it more for word processing (mostly with 1st Word–I bought WordPerfect for the ST but it turned out to be an unusable, slow, bug-ridden dog), making artwork with a pretty good paint program called Degas, going online via dial-up with a terminal program called Flash, and hobbyist programming with Megamax Laser C. Yes, the Atari ST was the system I first taught myself C on.

    I actually kept using it well into the nineties, but for the last several years it was almost exclusively a modem terminal.

  34. "The stupidest place possible". It cost my AtariST burnt out joystick ports, due to an excessive plug/unplugs (because when you have siblings, you are unlikely to just play by your own).
    I have to say, the ST worked pretty nicely with the Amstrad GX-4000 gamepads :p (at least on my 520STF).

  35. Wow! Dragons Breath! Thought I owned the only copy in the world of that title (Amiga version though). I thought it was the most awesome game when I bought it in summer of 1990, but few of my friends agreed for some reason.

  36. A thrift shop I work at just took in one of these and I just wanted to ask if there is a simple way of identifying if it has a single, or double-sided disk drive. I have seen some pictures that claim that the version seen in this video is the 360 version while the more slanted version is the 720 version, but that flies in the face of what he says in the video here. I'm nowhere near an expert on all of this and hoped to get either answers or at least some directions to where I can find answers. Thanks in advance!

  37. I have owned and still own STs and Amiga machines. The ST is put down often, but it's simply amazing at how quickly the ST was designed and how capable it was. My 1040STFM ST not only had a built in drive, rom chips and power supply…my Amiga 500? It continued with a big, sightly power brick similar to Xbox 360s. I know it has extra custom chips absent from the ST, but still, the ST was nicely designed. My favourite is the Mega ST with a blitter chip that is sadly ever used…too bad the blitter was not standard in all models, for this would make the ST a far more capable gaming rig.

  38. me and my dad had a couple of these one running thru a philips crt and on one the atari monchrome monitor for dtp ect we had a cd rom n updated the tos chips and even used it for video capture with a capture card on the cartrige slot will see if still have the bits and will arrange to ship them if they are any use to you

  39. There is no way to understand nor evaluate this great machine if you're not born in early 80´s or before.

  40. I know many of us want to say it's called "uh-TAR-ee", but it's Japanese, and so pronounced "A-TARDE", with the "de" being a roll-of-the-Tongue. 🙂

  41. The Atari ST HAD a an internal PSU, trust me I had one ^^
    Seen more of your rant with the robot voice, I take it you hate Atari ?

  42. The Atari ST’s joystick placement still beats 90s PCs, where there was a single joystick port, on the sound card, at the back.

  43. Still have my Mega ST 2 with a whopping two MEGAbytes of RAM and twin Syquest 44 MB removable 5-1/4" hard disk drives…

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